<script>
var canvas = document.getElementById('canvas');
var Engine = Matter.Engine,
Render = Matter.Render,
Events = Matter.Events,
MouseConstraint = Matter.MouseConstraint,
Mouse = Matter.Mouse,
World = Matter.World,
Bodies = Matter.Bodies;
// create an engine
var engine = Engine.create(),
world = engine.world;
engine.world.gravity.y = 1;
engine.world.gravity.x = 0;
// create a renderer
var render = Render.create({
element: canvas,
engine: engine,
options: {
width: window.innerWidth,
height: window.innerHeight,
pixelRatio: 2,
background: 'transparent',
wireframes: false,
}
});
// 60 - размер, 80 - положение
var ground = Bodies.rectangle(
(window.innerWidth / 2) + 30, window.innerHeight + -80, window.innerWidth + 120, 60,{render: { fillStyle: '#000'}, isStatic: true });
var wallLeft = Bodies.rectangle( 80, window.innerHeight / 2, 60, window.innerHeight, {render: { fillStyle: '#000'}, isStatic: true });
var wallRight = Bodies.rectangle(window.innerWidth + -80, window.innerHeight / 2, 60, 1200, {render: { fillStyle: '#000'}, isStatic: true });
var roof = Bodies.rectangle(
(window.innerWidth / 2) + 130, 80, window.innerWidth + 260, 60, {render: { fillStyle: '#000'}, isStatic: true });
// object colors & variables
var arts = "#000"
var videos = "#B3E8F3"
var abouts = '#4D4D4D'
var border = 2
var radius = 20
// create objects
var random = Bodies.rectangle(930, 180, 112, 40, {chamfer: {radius: radius}, render: { sprite: { texture: 'https://i.imgur.com/YS51eIC.png', xScale: 0.5, yScale: 0.5 }}})
var matilda = Bodies.rectangle(300, 180, 165, 76, {chamfer: {radius: radius}, render: { sprite: { texture: 'https://static.tildacdn.com/tild3830-3437-4538-b762-653738393335/Matilda.png', xScale: 1, yScale: 1 }}})
// Original Shape
// var illustration = Bodies.rectangle(70, 500, 133, 40, {render: { fillStyle: arts}, chamfer: {radius: 20}})
// add all of the bodies to the world
World.add(engine.world, [
ground, wallLeft, wallRight, roof, random, matilda
]);
// add mouse control
var mouse = Mouse.create(render.canvas),
mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
render: {
visible: false
}
}
});
World.add(world, mouseConstraint);
// keep the mouse in sync with rendering
render.mouse = mouse;
// Allow page scrolling in matter.js window
mouse.element.removeEventListener("mousewheel", mouse.mousewheel);
mouse.element.removeEventListener("DOMMouseScroll", mouse.mousewheel);
// Detect clicks vs. drags
let click = false;
document.addEventListener('mousedown', () => click = true);
document.addEventListener('mousemove', () => click = false);
document.addEventListener('mouseup', () => console.log(click ? 'click' : 'drag'));
// Create a On-Mouseup Event-Handler
Events.on(mouseConstraint, 'mouseup', function(event) {
var mouseConstraint = event.source;
var bodies = engine.world.bodies;
if (!mouseConstraint.bodyB) {
for (i = 0; i < bodies.length; i++) {
var body = bodies[i];
// Check if clicked or dragged
if (click === true) {
if (Matter.Bounds.contains(body.bounds, mouseConstraint.mouse.position)) {
var bodyUrl = body.url;
console.log("Body.Url >> " + bodyUrl);
// Hyperlinking feature
if (bodyUrl != undefined) {
//window.location.href = bodyUrl;
window.open(bodyUrl, '_blank');
console.log("Hyperlink was opened");
}
break;
}
}
}
}
});
// run the engine
Engine.run(engine);
// run the renderer
Render.run(render);
</script>